Right now , subdivision graphic are n’t exactly bad . The Samsung ’s Galaxy SIII with its quadriceps femoris - core Mali 400 GPU leads the pack in wandering prettiness , butthe upcoming ARM GPUs , scalable to eight - cores , could blow it out of the water .
While we ’re still look on the next coevals of Mali chip which includes the T604 and the T658 , ARM is already tease three more upcoming models : a quad - nitty-gritty T624 , and the eight - core scalable T628 and T678 . OK , but how much honorable are these sister going to be ? Fifty percentage , without need more power . According to ARM , they ’re shooting to treat “ console - class gaming , ” 4 K and 8 K video , and the ability to jack up the UI of sound and tablets to a overnice 60fps . Sure , the Tegra 3 GPU is already scalable to 12 core , but ARM is pretty ubiquitous .
On top of all that , ARM ’s also make a tender to try and standardise nomadic graphics with a steel new codec : Adaptive Scalable Texture Compression ( ASTC ) . harmonise to ARM , ASTC will be able-bodied to handle all kinds of different bit - rates , people of color standards , and textures . If it influence as well as ARM hopes , this should mean that developer would stop having to make explicit codec decisions base on platform , which would make it that much easier to have apps be multi - political platform .

Exciting as that all is , there ’s no parole on when we can carry to start seeing these things . But if they can manage to populate up to the hype , the answer is “ not soon enough . ” [ Engadget ]
Image byrawcaptured / Shutterstock
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